UNA13-B1 with Artificer and German language mod 12.0.1 from Noichl - When switching to German language the layout of startpage breaks . Pls see attached pic.
Yes, I know. Just wanted to put it on the agenda for B2. That's a lot of work, translating everything from new. I did that once, as well. I prefer waiting for the update and gonna work with the English version in the meantime.
when i am ready with the german language i will let u know ... The german translation of here and the others here are not goo, u see that they are not german :)
Yes, indeed, @LeonidS . But what's the use of a language module, even when the translations are of decent quality, when the module breaks the layout in Artificer? Since the module is from a third-party developer, who doesn't seem to be active anymore, German language is not available actually. Me and some other German site admins could need a replacement. But I think with Tailwind that shouldn't be a huge problem.
I agree. But until Version 12 you need to have a working language module first, before you can change language keys, right? Maybe that changes with new Tailwind layout?
she haven´t updated it - she is inaktive ... i makes my own german language at moment
T
Yes, I know. Just wanted to put it on the agenda for B2. That's a lot of work, translating everything from new. I did that once, as well. I prefer waiting for the update and gonna work with the English version in the meantime.
when i am ready with the german language i will let u know ... The german translation of here and the others here are not goo, u see that they are not german :)
Hello @thomlin !
Yes, it's a good way to use the actual language apps for the actual UNA versions ;-)
T
Yes, indeed, @LeonidS . But what's the use of a language module, even when the translations are of decent quality, when the module breaks the layout in Artificer? Since the module is from a third-party developer, who doesn't seem to be active anymore, German language is not available actually. Me and some other German site admins could need a replacement. But I think with Tailwind that shouldn't be a huge problem.
In similar cases to correct the wrong key via the Polyglot is the best solution I think.
T
I agree. But until Version 12 you need to have a working language module first, before you can change language keys, right? Maybe that changes with new Tailwind layout?
Give me some days please i work on a new language translation in German