Comment to 'HEAT'
Comment to HEAT
  • Super, I met all the conditions to not be down for a long time. On my Dolphin site, I have 20,000 members, but never more than 500 members connected simultaneously. But this type of site is not viral, it can at best be addictive.
    Side server, I am a case apart, my server is at home, almost on my lap. An i7 and 32 gigas of ram, not even ssd, good optimization, I'm lucky, a good internet connection very stable and I never have any problems at all for $ 0. Except the kick of the server, + - $ 1200 and he is 6 years old, count it currently it costs me $ 16 a month, and the price decreases all the time.
    So, to go back to the original subject, I am sometimes critical but I also thank when I am helped. So big thanks to Alexey who provided me with the fix specific to my problem of deleting conversations in messenger. A single line of code, just a small wire wire soldered, months to stamp on for so little, it's stupid. But I made arrangements with Alexey, it will not happen again and that's very good news! It only remains to arrange with Andrew :-)) I feel that it will be more complicated :-)))
    For those who have access to their files and who wants to correct this problem:

    -------------------------------------------

    how to fix conversation delete: 

    find public function actionDelete(){  in BxMessengerModule.php file

    and then find this line 

    $JotsList = $this -> getJotsByLotId($iLotId); 

    and replace it with this 

    $JotsList = $this -> _oDb -> getJotsByLotId($iLotId);

    -------------------------------------------

    Morality always expose these problems ;-)

    • Feel free to message me via the messenger here. It usually helps to bring the issue forward. Your report must have not made it through the queue of Monday tickets yet. It’s 5.30 in the morning here, so the team will only be able to look into it a bit later. 

      Thank you. 

      • We have experience with a few sites running 500-1200 online members. Some adjustments were needed and have been added to UNA 10 to improve performance, but nothing in the architecture prevents UNA from handling larger loads. 

        I’m trying to only rely on actual experience, but as soon as we have sites with millions of members to work with, we will adapt the system. It’s not so much a matter of current capability, but a matter of core architecture and readiness to improve. 

        • OK let's take this offline so no one sees his bad your service is and how ineffective a leader you are. Stay tuned everyone I'll post the outcome here anyway.