I'm trying to get the native MobileApp running.I've completed all the steps but when I build/run the app in the simulator it stalls at the splash screen and goes no further.The build completes with no errors (only 4 warnings).Any idea...
2. It's some sort of bug I think in the theme library which we're using for UNA mobile app, but you can try to play with this code (particularly with setBarStyle), by removing functionality for dark//light mode support and make it static, so it should work then:
const isDarkMode = useDarkMode();
var sBarStyle = 'dark-content';
if (Platform.OS === 'android' || isDarkMode)
sBarStyle = 'light-content';
if (Platform.OS === 'android')
To make PUSH working you need to open OneSignal account then setup it properly for Web Browsers, Android and iOS[if needed] in OneSignal - then have necessary instructions on how to do it. Then specify OneSignal App ID in UNA and mobile apps.
Early days as yet but seems ok so far, running in IOS & Android simulators
I’ve not purchased Nexus on my site as yet so currently using it on on MacBook via simulators back to UNA.IO site. It runs pretty much the same as the app on my phone back to UNA.IO
Its seem straight forward to setup a development environment on MacOS although the instructions are very slightly different from the ones given and the video on UNA.IO. I think because React Native has been updated.
Only weird thing I’ve noticed is I have to close the Metro Bundler window (part of React Native compilation/execution process) each time I want to run the IOS simulator else the UNA app crashes on startup (see image) but this doesn’t seem to happen with the React Native demo app. it’s a minor thing though.
Also there are some warnings displayed even when it runs correctly. This also happens in the Instructional video on UNA.IO but it doesn’t tell you how to get rid of them. I’ll post a question on that.
Some of the basic steps are not included and I had to watch this video over and over again to notice some of the things Alex should have began with. Firstly the black screen, what is it? I only realised after a lot of confusion that it's a Terminal, and judging from the menu I saw, an Apple computer is being used to create this iOS App.
It may sound stupid or irrelevant, but we need to know these things, step by step. A tutorial is supposed to start things from scratch, before you install any patches or anything like that. Some people (like myself) are not experienced in this field, we're new, so being specific really saves a lot of time. It's only people who've used a terminal before that'll know what it looks like, so what about those who've never seen it before? You need to state if an Apple computer is compulsory for the creation of an iOS App or if any is fine, etc. Information is important, otherwise you leave us with a lot of questions and frustrations (how to change colour, icons, etc.)
So please be specific. From start to finish. Even if the video ends up taking 3 hours, it's fine, as long as you don't leave anything out.
All this is showing is how to download the mobile build code and run it in a simulator... Is there another video explaining changing the config within the app and uploading the build from xcode to the applestore?