Andrew Boon

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Since the year 2000 our team is working with social networking software, online communities, online dating, communication apps and everything around.

Personally, I am very passionate about social software and the potential for the positive impact it may bring. I love talking to idea-people and helping to launch meaningful online community projects. I am here at UNA.io all the time, so feel free to start a conversation, or talk to me in the messenger. If you prefer the old-fashioned e-mail route - it's ab@una.io for myself and support@una.io for the team.

Promoted

Just made some changes in Cover images handling - they should become much lighter/faster if you upload new covers. 

Also cleaned up Froala editor field - it now looks as it should, without overriding input styling. 

You can see these changes here at una.io for now and soon in the version update.

Andrew Boon changed a profile cover
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Promoted

How long does it take to deliver a baby? Almost exactly 9 months after UNA 9 we have finally rolled out the production-ready UNA 10 update. All sites connected to automatic updates should have received it by now. Anyone starting anew on UNA Cloud or with the downloadable package will now be able to launch with UNA 10. 

We decided to start using names of solar bodies as UNA codenames - just for fun and as a way of better remembering specific updates. This one will be called "Acrux" - which is the brightest star system in the Southern Cross constellation. It is, in fact, a 6-component system that looks like one 🌟. Similarly, UNA 10 is a combo-update that enables deployment of the website, iOS app, Android app, Windows app, MacOS app and a single-page ReactJS app, called JOT. The JOT app is currently still in development, but it will be released within the UNA 10 cycle.

What's new UNA 10 Acrux (compared to UNA 9)

Note: the number codes below represent issues in UNA GitHub repository. Go to UNA Releases page for more details on each issue.

New modules

  • Nexus - the "connector" app enabling support of the iOS, Android, MacOS and Win apps.
  • Plyr - the new HTML5 video player with customisable controls, PIP and resolution switcher.

System Enhancements

  • Minimal required PHP version was changed to 5.6 - #2029
  • Reactions - #2139 #1691
  • Relationships - #1907
  • Optimizations - #2114 #2100
  • Labels remake - #2102 #1960
  • Encoding to webm format was removed, instead 720p mp4 additional video format was added - #1852
  • Delayed publishing for posts with videos - #1465
  • Design changes - #2113 #2105 #2095 #2094 #2016 #1994 #1868 #1859
  • Ability to specify membership level as privacy for Admins - #1132
  • Homepage submenu - #2120
  • Automatic 'More' menu item for some menus - #2123 #1993
  • Option to hide item on mobile app in Pages and Menu builders - #2039
  • Ability to choose embed provider (Embedly, Iframely) or turn it off - #1982
  • Automatically renew browser's cache when system or module is updated when UNA cache is off - #2112
  • Don't send system email notification about Friend Request if Notifications module is enabled - #2087
  • Immediate subscription cancellation, instead of cancellation request - #2047
  • Enhancements in 'Live Updates' notification popups - #2059
  • Warn about wrong account during app purchasing in Studio Apps Market - #1876
  • Add support for Block End form element in Studio Forms builder - #1919
  • More descriptive error message for Studio multilingual field - #2077
  • 'Clear custom cache' action was added in Studio dashboard cache block
  • Retina images are more optimized for mobiles now - #2004
  • Add minimum word length setting which allows to search in global search - #1983
  • InnoDB support (some manual actions required) - #2130
  • Separate membership action for view voters list - #2129
  • Group based modules: improvements - #1908 #1782
  • Profile based modules: separate privacy field for post to - #1816
  • Profile based modules: display the same cover on all profile sub-tabs - #1816
  • Profile based modules: unit meta info enhancements - #2115
  • Profiles based modules: display number of friends and followers on profile view page - #2018
  • Persons based modules: simple browsing unit with just an image and title - #1961
  • Display users' avatars in manage grids - #2036
  • Autogenerated passwords are alphanumeric without special chars now - #2013
  • Count impressions in Views object - #1658
  • Service method support for list of checkboxes in search form - #2116
  • Service method which returns number of online users - #1959
  • readfile function was added to disable_functions checking in audit page
  • When form initialisation is complete bx-form-processed CSS class for form element is added - #1988
  • Some enhancements in informer - #2099
  • Language changes - #2060 #2050
  • Search by radius in custom search form - #2064
  • Notifications for reactions - #2188
  • Individual privacy groups - #1909
  • Notifications about comments actions - #2212
  • Reactions in comments - #2215
  • Notifications for reactions in Timeline - #2227
  • Individual privacy groups - #1909
  • Notifications about comments actions - #2212
  • Reactions in comments - #2215
  • Notifications for reactions in Timeline - #2227

Modules enhancements

  • Posts: allow to post different type of content (similar to post to Timeline) - #1630
  • Timeline: allow to repost from context - #2097
  • Timeline: get rid of duplicate posts - #2086
  • Timeline: design changes - #2085 #1930 #1898
  • Timeline: drag&drop uploader - #1713
  • Timeline: caching - #2040
  • Timeline: updates in get events list alert - #1900
  • Protean: Light and Dark mixes - #2096
  • Protean: design changes - #1869
  • Notifications: improved behaviour when switching from/to grouped mode - #2145
  • Notifications: scores support - #2138
  • Notifications: some enhancements - #2041
  • Notifications: better titles - #2002
  • Discussions: design changes - #1891
  • Conversations: new filter for unread messages - #2091
  • Events: some enhancements - #2125 #2090 #1992
  • Albums: some enhancements - #2089 #1991 #1918
  • Antispam: profanity words filter - #2028
  • Invitations: allow to set several emails in "Email to send invitation requests to" - #2068
  • Developer: allow to set/edit 'Hide On' for menu items in Menu builder - #2057
  • Persons/Orgs: add ability to search by email in persons administration grid - #2027
  • Persons/Orgs: online status on profile view page - #2019
  • Accounts: ability to show all unconfirmed accounts - #1972
  • Market: some enhancements - #1901 #1832
  • Analytics: mobile view change - #1874
  • Froala: update to v.3.0.0 - #2124
  • FontAwesome: update to v.5.9.0 - #2031

+ Over 200 bug-fixes.


IMPORTANT NOTES

  1. If you are updating via from v9 to v10, please make sure to reload modules update page in Studio multiple times and launch new updates repeatedly to apply all of them. 
  2. If you are using 3rd-party apps/modules, make sure that they are compatible with UNA 10 before proceeding with the update.
  3. If you are using custom style mixes, please note that your site may reset to a new default mix. More info here.
  4. If you are using Amazon S3 remote storage,  you need to rename bx_posts_files folder to bx_posts_covers in your S3 bucket.
  5. If you had the "Labels" feature enabled, then you need to re-enter labels in Studio > Forms > Labels builder. The new labels are site-wide (not module-specific).


What's next

Now we will be able to update tutorials, publish detailed feature descriptions, refresh documentation and resume our regular videos to tell more about UNA 10 and what you can do with it. Alex T⚜️ plans to announce regular live webinars shortly, which will be a great opportunity to ask technical questions in real-time. A tutorial on native apps deployment as well as the performance optimisation guide will be published in a few weeks.

UNA 11 feature set will be announced next month, though we expect to release a few follow-up/service updates for the Acrux first. 

Special thank you to all the community members who endured the lengthy beta-channel cycle and helped us to test all the betas and RCs! 

Thank you, team! 

🙏🏻 🙏🏻 🙏🏻 


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My personal favourite improvement in v10 - you can see “accept“ buttons on mobile screen 🤩

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UNA v.10.0.0-RC2 is out. With any luck, it should be the last RC before we release the final update.

  • Separate 'Create Post' system blocks for public posting and posting with custom privacy
  • FontAwesome Pro duotone icons support
  • and other smaller enhancements, including speed optimisations for Timeline feed
  • 22 bugfixes

Release notes with all details, as well as downloadable packages are at the UNA10RC2 Release page at GitHub.

If your UNA installation is linked to beta update channel, your site should update automatically. Try it out and let us know what you think...

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Andrew Boon added a discussion

We hoped to have JOT ready for review by now, but there are some significant challenges that keep us busy making the mvp version happen. 

For example, URL routing is quite tricky. In React URLs are ‘faked’ - everything loads within a single page, so browsers don’t know if a new resource is loaded. There are ways to do this, but we have an additional challenge of making URLs match with UNA URLs. It is imperative to ensure that JOT doesn’t break URL structure and all back links work as usual. This, plus consistent behaviour of Back/Forward browser actions make routing quite time consuming.

Another setback happened due to framework change. Initially we went for SemanticUI library for React, but the project closed. So, we are switching to a different library - more on that later. 

So far we have no ETA for JOT, but I can assure you that development is dynamic and progress is made every single day.

✌️

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Promoted
Andrew Boon added a discussion

While we are closing up the UNA 10 developing cycle it is time to plan the general scope for UNA 11. Various improvements and features are on the table, and the list will be settling over the next few weeks. Now we'd like to announce the main new modules that will be developed for UNA 11. 

The main priority for UNA 11 will be in the area of learning management. Better tools for informative content presentation, progress assessment and collaboration would benefit any kind of community and would allow us to unify our own resources, such as documentation, tutorials, FAQs, etc. Ultimately we want to to be fully capable as a base for a social LMS - Learning Management System.

Wiki

Content-type app for knowledge-base, documentation, FAQs, APIs reference, etc. with collaborative editing, media attachments, multi-level navigation, version history, comments and local search.

More info - https://github.com/unaio/una/issues/2268

Guides

Content-type app for step-by-step Guides. Each Guide is a single-page document with multiple subsections linked via an anchor-list menu. Reading progress recorded for each viewer. Gallery-style browsing, support for UNA Categories, Labels/hashtags, media attachments, WYSIWYG editing. Guides publishing is only available to Admins by default. 

More info - https://github.com/unaio/una/issues/2269

Tests

Knowledge assessment module, similar to Polls and Quizzes, but with broader assessment capabilities and specific features like support for open-ended and multiple-select questions; results private between Teacher (test author) and Student (test undertaker); post-to-specific user to test individually; post-to-context to post within a "Course" (powered by Groups, Spaces or Events); question "weight" - 1 to 5 points; percentile, pass/fail and AtoF grading.

More info - https://github.com/unaio/una/issues/2270

___

Please, note that these new modules will be first developed in the most basic "MVP" form. There may be changes in naming conventions and features sets as well. We may also pull some of them or add other modules as well.

Also, note that these modules don't represent an exhaustive list of features planned for v11. We share this list to give an idea of what kind of completely new UNA apps to expect. UNA 11 will also include core improvements, SEO and performance improvements, native apps improvements, reorganised timelines, system-wide embeds and other enhancements, which you may track on the UNA 11 milestone page - https://github.com/unaio/una/milestone/5..

As for prepackaged solutions - we are yet to release the first one - Dolphin SNS, which is configured at https://dolphin.una.io and will be available for cloning after UNA 10 final release. After the UNA 11 release, we plan to provide LMS and Dating solutions.

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Promoted
Andrew Boon added a discussion

In current implementation when a content item like Post, Album or Discussion is published the Timeline creates a card automatically and shows it in various feeds, depending on following rules and timeline settings defined by admin.

This approach has some pros and cons. On the positive side, we can have various types of cards, each customised for specific module - an album card looks very different from a discussion card, etc. There is also the benefit of frictionless sharing - you post and it gets shared. On the negative side - we have two different types of entries in feeds that create confusing UX - for example, “deleting” an update from a feed doesn’t delete the actual post, comments in feeds may not be seen on the page because they could be turned off via page builder, etc.

More importantly, often there are posts or actions that may be OK to be published as feeds updates in general but some specific posts or actions would be better off not shared in Feeds. For example, user uploads a Profile pic - this is a kind of action that create an update in feeds, but sometimes users change profile pics a few times in a matter of minutes, or the change is insignificant and the user would rather not update all their followers about it. Or for posts/articles posted as a matter of reference, not “news”, is sometimes preferable to not update everyone.

The alternative approach

Another way of ‘sharing’ would be to create embed cards for any content, and after it is published bring up a secondary “share” form that offers to create a Timeline update with the original content embed included, an option to comment and select sharing preferences. Say, if you upload a new profile pic, the form would ask “would you like to update your followers about the new profile pic” and you’d be able to write a comment like “... check out my new avatar” and publish a standard timeline card.  This approach is used by Twitter for profile pics and retweets. Similar approach is used by Facebook for sharing updates about new Notes.

With this method we could make feeds look and feel more consistent and reduce complexity of special case publishing between Timeline and other content modules. We would lose some interactivity within content cards inside timeline though - for example, a Post card would not display the whole post, but only a Post embed and a sharing comment.

What do you think? Does this sound like an improvement?

Promoted

There are millions of online communities, social network, interest groups, media sharing sites, you name it. That is to say nothing about all the sub-networks within massive giants like Facebook, Instagram, Reddit, et al. So many of these communities exist that one must wonder if there is a need for any new ones? Or, if having so many virtual networks is a good thing? What is this force that makes people want to join them and engage in discussions, sharing, communication? Wouldn't it be better for humans, in general, to simply do more gardening, read books, play ball-games and meditate?

Importance of such reflection can not be overstated, especially if you plan to create, build and lead one or many of such communities. You need to find the meaning that will help you to orient actions and perspectives in the process of community building, which may consume a seriously big chunk of your life. 

The "why am I doing this?" question is, of course, very personal. In this post, I am simply offering my own interpretation of the meaning that intuitively seems to be the most compelling and defining reason for what we do. 

Our announced mission is to "unite people" - a phrase as equivocal as it gets, actively calling for a more precise explanation. We build software that helps people to connect, communicate and collaborate, but the end-users are not our clients. Our clients, rather, are the thought-leaders that build communities. We are making a tool of the trade. Is this trade meaningful and good? Here is the case for why I think that building online communities is, in fact, the most meaningful and good thing a modern leader can do

Why do people communicate?

Social communication is not just about survival and procreation. It is also the most powerful way of making sense of observed reality. When we encounter a fact, we create an associated story - a personal interpretation of this fact. The story is then rehashed many times over through mental or verbal repetition - more often and more emphasized if the original fact appears to be significant. Now, stories always want to be told. It is through telling stories to our peers that we remember, enrich and comprehend them. Just as we share space and time with others, we also have to present our interpretations of reality to other people's scrutiny, observe reactions and thus orient our self-awareness. In a sense, what others make of our stories defines what we make of ourselves. It starts in the early years from simple situations like when a child falls and feels pain but looks at their parent to decide on whether to tough it out or start screaming. One's character, personality and sense of self-worth is built, brick by brick, through the continuous submission of experiences to the judgement of others. Canadian psychologist Jordan Peterson in one is his books expressed it like so:     

People organize their brains through conversation. If they don’t have anyone to tell their story to, they lose their minds. Like hoarders, they cannot unclutter themselves. The input of the community is required for the integrity of the individual psyche. To put it another way: it takes a village to build a mind.

To paraphrase Descartes - I communicate, therefore I am I.

Why online communication?

This is easy. The Internet made a vast landscape of information accessible to everyone. The variety of inputs is far beyond what we can process within ambient communities. We learn about things we simply can't effectively discuss with our family or friends we see every day. We also see how some topics could be imposing or uninteresting for our immediate peers while being welcomed in specialised circles of enthusiastic people that care about similar subsets of life. Internet is a tool for information expression as much as it is a tool for information consumption. Through Internet, we can access the minds of more people, further away, in more ways than before.

Why not just use one super-network?

As far as communication mediums go, we are already using a super-network called the Internet. Communication protocols like HTTP and email give us basic rules of engagement, programming languages empower us to build communities. Each community creates its own narrative structure that further defines the game rules, appoints judges and defines coordination mechanisms. Like different groups of children playing hide-and-seek following their own variation of rules that suit their particular circumstances, good communities "play by the book", but the book is written and updated by the community itself, or at least by its leaders. This would be an idealistic, "natural" way of global social networking. 

Troubles begin when leaders wield too much power. Even the most well-meaning foreman can not be universally benevolent. Simply due to the individual differences and often opposing ideas, it is impossible to set up a framework which would be equally beneficial, fair and good for a large number of people. We must know how to coexist in harmony, but we must not be forced to live by the same set of values or the same set of arbitrary rules. No matter how liberal or totalitarian the structure is, there must be a space where one can do things differently and communicate under different circumstances. In other words, we must visit neighbours, nearby villages, and faraway towns to truly learn more about the world and ourselves.

The only extant human species is defined as Homo Sapience - "wise man". The "man" part comes from the possession of instincts and intuitions that make and keep us alive; self-awareness and ability to discern and interpret reality. The "wise" part comes from the ability to learn - that is to update intuitions based on observed evidence. We can only call ourselves Homo Sapience if we learn! Knowing is not enough. Being is not enough. Expressing is not enough. Experiencing is not enough. Learning is essential, and, in order to learn, we must be actively seeking and trying something entirely new. We must keep moving. Just like Lewis Carrol's Red Queen says...

'Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!'

Learning from a variety of inputs is important, but it could be argued that it is possible to create a system which would efficiently feed us with just the right scope of data to achieve or at least move towards some ultimate goal that is considered universally good. Herein lies the main obstacle - there is no one definitively good common goal. For all we know, people have frequently occurring similar intuitions, but there is no clear unanimous consensus on anything. The best we can do is keep moving, even if we move in different directions, keep learning from each other along the way and try to preserve this capacity to move together. 

Now, consider artificial intelligence - a system that has the capability to solve problems and learn (update on evidence). The core limitation that separates it from natural intelligence is the inability to produce novel ideas without immediate input. AI lacks something magical, something unquantifiable and impossible to reverse-engineer - that special capacity to create worlds, being imperfect, impractical, irrational - it lacks imagination. 

We don't fully understand the nature of creativity and imagination, but we do know that it can be trained. It is stimulated through the simple practice of listening to storytelling. To train imagination it is not enough to observe facts. It is necessary to observe interpretations of facts, realizing that every fact carries an infinite number of possibilities when interpreted by different minds. And every new interpretation becomes a fact in itself, up until we realise that we don't even need facts to create possibilities. In "natural intelligence" the "nature" is everything and everyone surrounding us - the more variety there is to it, the more natural it is. 

And now, think about what a typical oversized social network does... Someone defines the structure that is same for billions of people, walled from any inputs that they might experience under different circumstances. Further on, big networks create automations, and worse - AI-driven automations that have predefined desirable outcomes - usually revenue maximisation. Automations don't have their own sense of morality, nor they're built to acquire it through learning. In its ultimately successful form such a system is popularly represented as the Matrix - the system which dulls peoples creative capacity in exchange for a personalised comfort-zone - own Neverland for each Peter Pan of the Earth. 

Such a system could still be good, actually, if only it didn't have a tendency to converge. Unfortunately, humans have biases that produce terrible outcomes without adequate natural checks and balances. Any advanced AI will feed on those biases, exploiting them to its own ends, reaffirming them and creating the ever-strengthening patterns. The worst rabbit hole ever conceived by humanity. 

Think about the most common human biases and how they are exploited:

Confirmation Bias - preference for interpretations that reaffirm pre-existing views. AI learns that we use the site more, click more ads and buy more stuff when we are exposed to information we already believe in or "like". Users are exposed to narrowed-down worldview, which is not even built to serve their wellbeing. 

Groupthink Bias and Bandwagon Effect - bypassing critical evaluation in favour of group harmony. We do what our friends do, even if it's not the best thing to do. A smart system uses this to further amplify its power - recommending friends that share content most likely to produce a better financial outcome for the network, filtering out content from "underperforming" friends. It would make sure to tell you that "Your friend also liked this and that...", "Your friend also bought this and that..." - so your own personal bubble merges with someone else's near-identical bubbles - together producing homogenous bandwagons of brainwashed "friends".

Clustering Illusion - tendency to look for patterns in random data. This tendency is very useful in a random system, helping to process more information without overloading, but it can be absolutely disastrous when the system is already guided by pre-defined patterns. Not only we don't see the full picture, but everything that we do see seems to be at 1000%. All other people are always beautiful and happy, all wars are unavoidable and ultimate, all conspiracies are true and there is nothing mundane, boring or stable. The system needs us to be in a state of elevated sense of anxiety, which is when we call for most easily-accessible surrogates of sustained wellbeing - social recognition (I may be unhappy, but people "like" me, so it's good enough) and sense of ownership (buy more stuff - it makes me feel like people like me more, plus it makes me feel safer). 

Observer Expectancy Effect - we are influenced by what we think others expect us to do. You may not like or even care for a picture your friend shared, but you "like" it anyway when you think that this is what they expect. It's like a devil's insurance that cuts off any chance to break out of the deal. Say, you might actually find an interesting, thought-provoking article that gives you a new perspective, but you'd be unlikely to share it because it's not what your audience is likely to "like". The system is reassured that you actually don't need to engage with alternatives, because even when exposed to them, you don't react. While in natural environment all sorts of things affect you even if you don't act on them immediately, an AI needs to be able to register confirmatory action to learn about your perception, but you are unlikely to show it. No "like", no "follow" - and the signal is dismissed.  AI may know a lot about what you do, but knows little about what you are, and it has no ideas about what you can be,

There are many other biases, illusions, effects and tendencies. Some we don't even know about yet. A robust software system with enough data and smart AI can take things really far, really fast, without any guarantee for an ethically good end-result.

What makes smaller communities better? 

Any balanced natural ecosystem thrives on diversity - nothing gains upper-hand and the risk of irreversible damage is minimised. Balance is particularly dependent on the diversity of circumstances and continuous multi-directional change.  One type of trees is doing best in warm climates and another type prefers temperate. Birds can therefore migrate and eat year-round. Humid years will produce massive growth and dry years will produce a re-setting fire. Some species are formidable and highly successful but can only live in freshwater, while others may be meek but they find their perfect heaven in the subsoil. Survival of everything depends on the random limitations, successes and failures. 

If we are to build artificial systems that facilitate social networking, it is important to try and mimic that diversity as much as possible. It is only possible when many such platforms exist and their architects pursue different ideas. If, instead of a handful of giant networks or thousands of very similar networks we had had a good variety of very different ones - the overall effect on humans would be far more healthy, natural and good. 

What makes UNA a good platform?

The most important quality that makes UNA a positive force is the intention that drives its development. It is the system that makes it possible to create highly customised communities, without the massive development cost, giving full creative control and ownership to the community operator. It's not a pre-built solution for a cookie-cutter community site.  UNA is a framework that gives your tools and components that can be modified in various ways allowing for truly unique combinations of features, rules and styles. We try to make these tools as accessible as possible, minimising the need for coding skills or extensive technical expertise. UNA is a platform for creative leaders, who come up with new crazy ideas and have the tenacity to turn their ideas into reality. It is a tool for pioneers, trailblazers and discoverers - that is what makes UNA a good platform.

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Keep it real!

Videos discussing common questions and challenges that we face, and how we make decisions based on a simple principle - keeping it real.  What looks good "on-paper" may not be the same as what works best in real-life situations. Through our experience of building social networking software for over 17 years, we've learned a lot about "the big questions". In this series, I talk about these in details, in a causal manner, while driving around and doing daily chores. Keeping it real.  #keepitreal

Quick tests, examples and greetings.

This album is for short videos or fill-in images used as examples elsewhere. 

Tutorials

Various #tutorials, mostly #video, all for UNA. 

Random Musings

Sharing everything we do, plan and think. In a not-too-formal way. 
My Polls

Private

Access denied. This is private content.

What is your favourite template? Please share your reasons in comments. 

Which one do you think is better - comments with cards...Or comments without cards, but with a highlight on-hover...Please comment with reasons for your choice. Thank you!

We are adopting the "THEME-BASED PRODUCT ROAD MAPS" method for UNA development. Vote for your #1 choice of THEME to help us define priority. We plan to focus on each theme for a month over the next...

What kind of text #editor (if any) do you think should be used in a #Messenger?

No editor, just plain text.
 
24 votes  (39.34%)
Pure contentEditable standard browser tools.
 
8 votes  (13.11%)
Pure Markdown or BBcode
 
5 votes  (8.2%)
Editor based on contentEditable with WYSIWYG-style interface.
 
12 votes  (19.67%)
WYSIWYG editor.
 
12 votes  (19.67%)

What is your preferred shape of #profile #pictures?  Please, elaborate on your choice in comments.

Circle
 
61 votes  (58.65%)
Square
 
19 votes  (18.27%)
Rounded Square
 
24 votes  (23.08%)

What general #direction do you think UNA #development should be focused on in the next 2-3 months?

User experience improvement
 
17 votes  (43.59%)
Performance and loading speed
 
4 votes  (10.26%)
More features and apps
 
15 votes  (38.46%)
Studio settings improvements
 
2 votes  (5.13%)
Easier on-boarding & configuration workflow
 
1 votes  (2.56%)
Other (leave comment)
 
0 votes  (0%)

Which method of #communication is most popular on your site?

Discussions (asynchronous; public or group; committed subject).
 
9 votes  (18%)
Conversations (asynchronous; private or group; variable subject).
 
8 votes  (16%)
Messenger (synchronous or delayed; private, group or public; spontaneous or no subject).
 
29 votes  (58%)
Comments (asynchronous; public; committed subject).
 
4 votes  (8%)
My Discussions
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We hoped to have JOT ready for review by now, but there are some significant challenges that keep us…
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  •  · Unacceptable. I demand Jot NOW!! 😂 😂 😂 😂 😂  Just kidding.. kindaI really was wanting this for my sit…
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  •  ·  26
While we are closing up the UNA 10 developing cycle it is time to plan the general scope for UNA 11.…
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  •  · I used the Buddyboss Boss Theme in the past. I ran into a lot of problems with video sharing and liv…
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  •  ·  11
In current implementation when a content item like Post, Album or Discussion is published the Timeli…
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  •  · Public feed works much like private feed in terms of how items are displayed. The biggest chall…
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The second beta with 30 bugfixes, Notifications for Reactions and Search by Radius in custom search …
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  •  · took me a while but manual install allowed me to understand how cron jobs work
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When users upload content with videos, publishing will be delayed until video attachments are availa…
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  •  · Remove the embrly script its slow the sgifintly 
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As many of you know we had 15th of June set as a target due date for the UNA10. Here's what's going …
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  •  · 10 years + in the online recruitment/media field, i could contribute with a list of expectations of …